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	<title>Comments on: The face of BOH</title>
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	<link>http://indieflux.com/2009/10/13/the-face-of-boh/</link>
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		<title>By: Simone Bevilacqua</title>
		<link>http://indieflux.com/2009/10/13/the-face-of-boh/comment-page-1/#comment-2853</link>
		<dc:creator>Simone Bevilacqua</dc:creator>
		<pubDate>Wed, 14 Oct 2009 10:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://reviews.gamesafoot.com/2009/10/13/the-face-of-boh/#comment-2853</guid>
		<description>Hello,

this is the author of the game.
First of all, thanks for taking the time to have a look at and write about BOH :)
I&#039;d like to clarify a few points.

1. Menu music: yes, the music of the default theme is a &quot;normal&quot; prog-rock piece; for chip-sounding tunes, check out the themes &quot;C64&quot; and &quot;vectors&quot;.

2. Controls: there are also controls for sidestepping (strafing).

3. Dead end in mission &quot;2. connections&quot;: it is likely you are talking about the room at floor #6, the one divided into 3 sections. There are teleports in that room: it is enough to stand still on them far half a second to get teleported to the connected devices.

4. No in-game music: in general I don&#039;t like background music because in real life rarely there is one (and, if there is, often it is because we intentionally turned it on). F.ex., which music could one possibly expect to find in places like those depicted by the default theme? So, I replaced the background music with the ambient noise, whose intensity depends on the size of the place the character is in (it makes for some atmosphere).

5. Taking staircases: yes, the direction is the same the character has when taking them; you can end up with your back against the enemies only if you take a staircase while walking backwards, as you land on the destination floor exactly with that orientation - and, if you think about it for a second, not only it&#039;s logical, but it couldn&#039;t be otherwise: 1. you are moving backwards, so the &quot;back&quot; button is pressed; 2. you take a staircase; 3. if you landed on another floor with your back against the staircase, the fact that the &quot;back&quot; button is, as it likely is, still pressed would immediately cause the character to take the staircase again, returning to the previous floor (and this would go on forever as long as the &quot;back&quot; button is pressed).

6. Themes: not only the menus are themed, but the whole game! Each and every audio/visual aspect depends on the chosen theme.

As a closing note, a general consideration: the missions other than &quot;tougher and tougher&quot; cover only some specific aspects of the game, so playing just (some of) them is not sufficient to get an idea of what the game is about.

Regards,
Simone</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>this is the author of the game.<br />
First of all, thanks for taking the time to have a look at and write about BOH :)<br />
I&#8217;d like to clarify a few points.</p>
<p>1. Menu music: yes, the music of the default theme is a &#8220;normal&#8221; prog-rock piece; for chip-sounding tunes, check out the themes &#8220;C64&#8243; and &#8220;vectors&#8221;.</p>
<p>2. Controls: there are also controls for sidestepping (strafing).</p>
<p>3. Dead end in mission &#8220;2. connections&#8221;: it is likely you are talking about the room at floor #6, the one divided into 3 sections. There are teleports in that room: it is enough to stand still on them far half a second to get teleported to the connected devices.</p>
<p>4. No in-game music: in general I don&#8217;t like background music because in real life rarely there is one (and, if there is, often it is because we intentionally turned it on). F.ex., which music could one possibly expect to find in places like those depicted by the default theme? So, I replaced the background music with the ambient noise, whose intensity depends on the size of the place the character is in (it makes for some atmosphere).</p>
<p>5. Taking staircases: yes, the direction is the same the character has when taking them; you can end up with your back against the enemies only if you take a staircase while walking backwards, as you land on the destination floor exactly with that orientation &#8211; and, if you think about it for a second, not only it&#8217;s logical, but it couldn&#8217;t be otherwise: 1. you are moving backwards, so the &#8220;back&#8221; button is pressed; 2. you take a staircase; 3. if you landed on another floor with your back against the staircase, the fact that the &#8220;back&#8221; button is, as it likely is, still pressed would immediately cause the character to take the staircase again, returning to the previous floor (and this would go on forever as long as the &#8220;back&#8221; button is pressed).</p>
<p>6. Themes: not only the menus are themed, but the whole game! Each and every audio/visual aspect depends on the chosen theme.</p>
<p>As a closing note, a general consideration: the missions other than &#8220;tougher and tougher&#8221; cover only some specific aspects of the game, so playing just (some of) them is not sufficient to get an idea of what the game is about.</p>
<p>Regards,<br />
Simone</p>
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