10 interesting links

Refrag.com – A personal website of a pro game developer, that still has time to work on hobby games.

Interview with Cliff Harris of Positech Games (remember the video I linked to last week showing a frame being rendered of Gratuitous Space Battles, yeah that was Positech) on indievision.org

Mode 7 Games co-head Paul Taylor discusses how to build buzz around your game so your independent game can become known on Gamasutra.

Juuso tries to list some of his ideas on why Garry’s Mod is the most successful Indie product in Steam and it’s not even technically a game, or at least the way Juuso puts it, on gameproducer.net

Jeff Vogel of Spiderweb Software jots down a few notes on his blog, The Bottom Feeder, about the “gold rush” of iPhone apps, according to him, the only way to really make money in the long run is to make non-trivial games.

Game Set Watch has an interview with the developers of the Misadventures of P.B. Winterbottom about to come out on Xbox Live Arcade.

Gearbox CEO Randy Pitchford thinks Valve is exploiting people through Steam “in a way that’s not totally fair” gamesindustry.biz reports.

Maciej Biedrzycki, who is co-founder of Codeminion Development Studios, apparently found out recently that Codeminion’s game Stone Loops was removed do to Mumbo Jumbo complaining about Stone Loops stealing look and feel from Luxor, infringing on copyright, and confusing customers and explains about it on his blog Casual Games Harmony.

Gamesindustry.biz also reports on a a new Canadian study about how impulse purchases account for 40% of game sales by NPD.

Try wearing Mario’s (yeah you know… right Super Mario Bros Mario) Red Cap by making a paper-craft version of it, is a Luigi version next? from Paperkraft.net

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