Posts Tagged ‘Wadjet Eye Games’

(ags) Blackwell Unbound – Another Ghost (detective) story.

Monday, April 20th, 2009

Apr20How about another AGS game by Wadjet Eye Games.  From the developer of the The Shivah and the Blackwell Legacy, comes another Blackwell game called Blackwell Unbound.  Let’s go back in time to 1973, this time it’s not about Rosangela, it’s about her aunt Lauren.  This is also set in New York City as apparently are most of Wadjet Eye Games’ settings.  It will change when we get to Emerald City Confidential in a future review.  Looks like Dave Gilbert topped himself yet again.  Let’s see what he has in store for us next.

Special Note:  It’s listed on the games page as being under the Shivah, indicating possibly being the second game, it’s actually cheaper than Legacy.  So I might be wrong in thinking this is the second game made.  Unless it was made after as a prequel.  In any case maybe someone can clarify.

 

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(ags) Blackwell Legacy – Ghost Detectives?!? Oy…er…Oh Boy! – AGS

Monday, March 23rd, 2009

This next game review is about another AGS game by Wadjet Eye Games.  From the company that brought you The Shivah, comes another interesting adventure game called The Blackwell Legacy.  Also set in New York City.  It tells of the adventures of Rosangela Blackwell, an aspiring writer.BlackwellLegacySS01

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(ags) The Shivah – Rabbi Detectives?!? Oy vey! – AGS

Wednesday, March 11th, 2009

Today’s review is about an adventure game called “The Shivah” from Wadjet Eye Games.  But before we get to that let me tell you a little story about me.  Adventure games in ages past were a bit part of why I became a programmer.  Great classics such as Sierra’s Space Quest Series, and the King’s Quest Series, The Secret of Monkey Island, Maniac Mansion, and Maniac Mansion 2: Day of the Tentacle, as well as Sam and Max hit the road had inspired me to get into making games.  At the time it was hard to find information about programming because the internet was still in it’s infancy and you had to use bulletin board systems to communicate with people.  In any case I pressed on slowly but surely learning a craft that I hope would allow me to make these kinds of games.  Soon I was making games, and that was about the time in the late 90’s that adventure games stopped being produced by major companies.

ShivahSS01

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