Archive for February, 2009

Galcon – Masters of the Universe, but definately not He-Man

Tuesday, February 24th, 2009

Today I’m reviewing the desktop version of Galcon by Phil Hassey. Galcon is pretty much like everyone says it is. If Risk were in real-time and in space, then it would be called Galcon.

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I fired this baby up for the first time and went to options. I attempted to change the resolution, but if you go higher than 640×480 it gets a little choppy at times, so I decided to leave it at 640×480. I then went to the tutorial mode. There are 5 levels that tell you how to play. Although on the whole I think you could just start up a real game and not ever look at the tutorial.

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Hurrican – Here I am, rock me like a TURRICAN!

Monday, February 23rd, 2009

Okay almost every other review of the game that’s almost a remake but not quite, Hurrican, has used a line from the famous Scorpions song.  I had to do it myself even.  Because when I think of the name I think of that.  In any case, I’ve played the original Turrican only briefly.

Hurrican is a ‘jump’n’run’ platform shooter, from a German group called Poke53280 (note, it’s in German).  You play a cyborg who goes to a planet that’s the source of an attack on planet earth.  Apparently you’re shooting like robots and stuff because I couldn’t get a clear idea of what they were.  The graphics and music is really nice, but the control scheme makes it hard to play.

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(xblig) The unbearable lightness of BEING!

Friday, February 20th, 2009

Today’s review is about a little Xbox Live Community Games entry called Being. Developed by ThirdParty Ninjas.  It was originally a Microsoft Dream-Build-Play 2008 contestant. In it you play a little red dude, and are supposed to save a princess… Or Something.  The official description isn’t really much more descriptive.

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