Pahelika: Secret Legends – You no lika my Pahe…

April 28th, 2009

Apr28 Sorry for the nonsense title.  First let me apologize to those at IronCode for not getting this out on time, and mostly to you readers.  I totally dropped the ball this time.  There was no excuse, I simply was being too lazy today.  I promise it will never happen again!  Today is still Tuesday April 28th, at 11:23 PM, so technically I can still get this out on time.  I’m going to actually schedule tomorrow’s (xblcg) review for 8 pm.  To give Pahelika at least 20 hours by itself.  I’ll try for 4 pm for Thursday, and finally 12 pm for Friday’s review.  So at least they have some time before another review pushes it down.  Then I’m going to try to get back on the ball for Monday.  So again I apologize.  So without further ado, may I present to you, Uhfgood’s review of IronCode Software’s Pahelika: Secret Legends.  Another quickie note, this is technically a preview, although I’m reviewing the full game.  They don’t have a demo yet and are going to release on April 30th.  Since they asked me earlier I thought I would go ahead and give this review a priority.  (As well as another developer has asked to review their game, which I already was going to, so I decided to push them up to Thursday.  So now Tuesday’s and Thursday’s reviews are now set for next week.  Sorry for any inconvenience.)

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(wme) Eight Squares in the Garden – ‘Twas brillig, and the slithy toves…

April 27th, 2009

Apr27 Through the Looking Glass was Lewis Carroll’s sequel to Alice’s Adventures in Wonderland.  Alice wonder’s what it’s like on the other side of the mirror.  She then is able to pass through it.  She meets the Red Queen there and the queen offers her a throne to her, if she can get to the 8’th square.  There’s also the poem The Jabberwocky which she can only read by holding it up to a mirror.  Reason I mention the poem is here, I will recite a line or two.  Ahem! <clears throat> “’Twas brillig, and the slithy toves, Did gyre and gimble in the wabe;  All mimsy were the borogoves, And the mome raths outgrabe.  "Beware the Jabberwock, my son!  The jaws that bite, the claws that catch!  Beware the Jubjub bird, and shun the frumious Bandersnatch!"”  – Okay so I’m like, umm what what, and what?  They call it literary nonsense, like it’s on purpose or something, which it probably is.  In fact supposedly the effect of nonsense is caused by an excess of meaning, rather than the lack of it.  I guess what it means is, that it’s so full of symbolism and meaning that it comes out as nonsense.  Contrariwise they may be using nonsense to cover up their meaning, that is if they’re meaning something, that is supposed to look like it means nothing, thereby masking the meaning.  If you get my, umm… meaning. 

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Retroshoot – “SHOOOOoooooooooOOOOTTT!”, Grig from the Last Starfighter.

April 24th, 2009

Apr24 What is with all this retro stuff anyways?  I mean it’s pretty big, you have all the compilations out there, most recently the Sonic’s Ultimate Genesis Collection, not to mention Namco Museum, Midway Arcade Treasures 1, 2, and 3, Atari Anthology, Intellivision Lives.  There was the Sonic Mega Collection.  There was even all the Megaman games for the Gamecube.  There was one with a bunch of Activision classics on it.  Emulators are pretty big, the biggest is the arcade emulator MAME.  What’s the deal with this anyways?  Why are so many people into games that are old, or pretend to be old.  For instance Geometry Wars was made to look like old vector graphics games.  Puppy Games try to make theirs look like they belong to some oldschool game compilation or something, yet still with modern sound, and cool effects that you couldn’t get.  I think there’s a lot of reasons.  For me I get a chance to play games that were fun to me when I was a kid, and still are.  Also some new games aren’t as fun as games used to be.  They try to make it hyper-realistic, or accurate controls.  Some first person shooters just have too many darn controls. 

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