Archive for the ‘retro’ Category

The Journey Down: Chapter 1 – Swedes Make Game With African Cultural Influences.

Wednesday, May 16th, 2012

Game does good by invoking the spirit of Monkey Island and Grim Fandango making it feel nostalgic and yet being entirely up-to-date.

Okay enough of the quasi-journalism talk, let’s talk about this game. (more…)

Icarus: An Open Letter To RPG Developers?

Friday, July 8th, 2011

I was going to write my normal review, that is what the game is about and whether or not I liked it. You know the obligatory “what’s in the box” stuff, which is what I normally do. And in fact I will do it this time as well, however, after hearing and reading a few things I decided to maybe provide a less shallow review. I decided this because of what the developer is trying to do. This week’s review is for Icarus, a side-scrolling platform role-playing game. The developer Justin Scott wanted to present a role-playing experience that is told through game play “instead of despite it”. Did he succeed? Well I will attempt to tell you that, even though my experience with RPGs are rather small. I want to tell you this up front so you can judge it based on your own experiences. I’m more of the adventure game persuasion (notably graphic adventures of the 80’s and early 90’s.) However adventure games share some aspects with RPGs which allows me to comment a bit. If this little fact doesn’t throw you off, then read on…


Invadazoid – Part Space Invaders, Part Arkanoid, all game!

Friday, January 8th, 2010

Our next banner entrant is Bantam City Games with Invadazoid.  It’s like Space Invaders meets Arkanoid.  Actually it’s more like Space Invaders and Arkanoid.  Well it’s mostly Space Invaders with one mode that allows you to use the ship as a paddle with ball, and another mode that’s all Space Invaders.  Okay I give this two thumbs up (I guess I just started to do the thumbs thing lately, I figure it’s easier for you to figure out how I feel about a certain game, thumbs up is good, thumbs down is bad, and one thumb up and one thumb down is like in the middle).  The game makes the progression interesting enough you want to keep playing, however focus is always on keeping your ball in play or not getting hit by rockets, so the high-scores don’t really figure into it.  Anyways want to know more about why I like it, continue reading after the break.InvadazoidSS00