Posts Tagged ‘wme’

(wme) Eight Squares in the Garden – ‘Twas brillig, and the slithy toves…

Monday, April 27th, 2009

Apr27 Through the Looking Glass was Lewis Carroll’s sequel to Alice’s Adventures in Wonderland.  Alice wonder’s what it’s like on the other side of the mirror.  She then is able to pass through it.  She meets the Red Queen there and the queen offers her a throne to her, if she can get to the 8’th square.  There’s also the poem The Jabberwocky which she can only read by holding it up to a mirror.  Reason I mention the poem is here, I will recite a line or two.  Ahem! <clears throat> “’Twas brillig, and the slithy toves, Did gyre and gimble in the wabe;  All mimsy were the borogoves, And the mome raths outgrabe.  "Beware the Jabberwock, my son!  The jaws that bite, the claws that catch!  Beware the Jubjub bird, and shun the frumious Bandersnatch!"”  – Okay so I’m like, umm what what, and what?  They call it literary nonsense, like it’s on purpose or something, which it probably is.  In fact supposedly the effect of nonsense is caused by an excess of meaning, rather than the lack of it.  I guess what it means is, that it’s so full of symbolism and meaning that it comes out as nonsense.  Contrariwise they may be using nonsense to cover up their meaning, that is if they’re meaning something, that is supposed to look like it means nothing, thereby masking the meaning.  If you get my, umm… meaning. 

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(wme) Barrow Hill – Something spooky this way comes…

Monday, March 30th, 2009

BarrowHillSS01

Okay.  While looking through completed WME games I might enjoy, I got on to this Barrow Hill by Shadow Tor Studios.  I almost wasn’t going to review this, because of the subject matter I determined would be acceptable.  But looking at the first person perspective I sort of felt it wouldn’t like get gory or anything.  Now the case may change with the full version, but the demo is just fine.  I also wanted to choose something a little bit different than I normally play.  Firstly the first person perspective adventure games (say like Myst) is not something I play usually.  Secondly I really don’t care much for supposedly “scary”, horror, or thriller games.  Mostly because as horror movies, these games get more realistic and thus a bit more gory.  Luckily this is an adventure game, so the chances of this being truly that bad is small.

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(wme) Mental Repairs Inc – Another ghost in the machine? – WME

Friday, March 13th, 2009

MRI_SS01

Machines that think?  Well that’s what our next game is based on.  It’s called “Mental Repairs, Inc.” by Renzo ThönenMental Repairs, Inc is another adventure game, but made with the Wintermute engine this time.  Mental Repairs, Inc is about someone named Henrik Liaw, a ‘machine psychiatrist’.  What?  A shrink for machines?  You’ve got to be kidding me right?  No, actually, this seems very logical.  In this game in the future all machines have computers (pretty much like today), and the AI is so advanced they now represent human mental processes, in other words virtual minds.  What do we do when humans need debugging, we go see a shrink.  So it’s only natural that machines with advanced AI, need to see psychiatrists to help fix them from the inside.

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