Archive for November, 2009

10 interesting links time!

Sunday, November 22nd, 2009

1) How to respond to a video game review, by Jim Sterling of Destructoid

2) Roomba + Pac-Man = interesting link via

3) 100 years of movie SFX in 5 minutes! Sci-Fi artist Marty Dolan

4) A video about computer graphics in Star Wars (not what you think)

5) Making games faster,’s take on a Flashbang Studios Presentation

6) Mafia Wars CEO brags about scamming users, via The Consumerist

7) Have your little rebel sleep in a Tauntaun sleeping bag from ThinkGeek

8) VBS.TV talks about the PAX Gaming Expo 2009 (warning: some language)

9) Video of a “4k” demo (Just click it, it’s cool)

10) Can D.I.Y. Supplant the First-Person Shooter? in The New York Times online

PREVIEW: Chris Unarmed for XBLIG

Saturday, November 21st, 2009

Our next preview is a platformer called Chris Unarmed by Chris Hughes.  This guy doesn’t even try to fake a company name, which is a good thing, since I think half the XBLIG developers use non-existent company names.  So that’s one point for him.  In Chris Unarmed you “Journey through a world of powerful wind currents, levers, conveyor belts, keys and much more, on a quest to save the world.”  Graphics look fairly simplistic, but because of all the things like said wind currents, etc, it looks like it will have good variety in the levels.  Unfortunately in the video it looks a little “floaty” and I don’t mean when it’s in stuff like air or water, I mean when it’s on regular platforms.  So here’s the trailer without sound:


Shameless Plug: My Game “Hypno-Joe” Part 3

Friday, November 20th, 2009

Okay so the next post from the progress of my game Hypno-Joe involves animation. I’m only posting one link today because even though it’s short enough, it’s fairly relevant. If you notice the earliest link I posted was in 2005, then the next two were in 2006, and now this 4th post is from 2007, quite a jump! At this point I was going to use RTSoft’s NovaShell (which I still plan on using for the 3 platforms after I get the xna version done). So without further ado: