Today we have another AGS created adventure game freebie, by Ben Chandler aka Ben304. The game is called Shifter’s Box, Outside-In. And we play the role of Sally. Just a girl outside the city enjoying the wonders of nature. To introduce us to Sally and her adventure and narrate the story is the framed, severed head of Ebenezer Leary a 19th century hobbyist and scientist. Sally is just taking a walk, when she stumbles upon a box with a strange symbol. She wonders what’s inside. When she finally manages to open the box, she’s transported to another world. On her adventures, Sally encounters strange worlds and interesting characters. Can you help Sally Get home?
Archive for the ‘Adventure’ Category
(ags) Shifter’s Box – Start thinking inside the box. – AGS
Monday, March 16th, 2009(wme) Mental Repairs Inc – Another ghost in the machine? – WME
Friday, March 13th, 2009Machines that think? Well that’s what our next game is based on. It’s called “Mental Repairs, Inc.” by Renzo Thönen. Mental Repairs, Inc is another adventure game, but made with the Wintermute engine this time. Mental Repairs, Inc is about someone named Henrik Liaw, a ‘machine psychiatrist’. What? A shrink for machines? You’ve got to be kidding me right? No, actually, this seems very logical. In this game in the future all machines have computers (pretty much like today), and the AI is so advanced they now represent human mental processes, in other words virtual minds. What do we do when humans need debugging, we go see a shrink. So it’s only natural that machines with advanced AI, need to see psychiatrists to help fix them from the inside.
(ags) The Shivah – Rabbi Detectives?!? Oy vey! – AGS
Wednesday, March 11th, 2009Today’s review is about an adventure game called “The Shivah” from Wadjet Eye Games. But before we get to that let me tell you a little story about me. Adventure games in ages past were a bit part of why I became a programmer. Great classics such as Sierra’s Space Quest Series, and the King’s Quest Series, The Secret of Monkey Island, Maniac Mansion, and Maniac Mansion 2: Day of the Tentacle, as well as Sam and Max hit the road had inspired me to get into making games. At the time it was hard to find information about programming because the internet was still in it’s infancy and you had to use bulletin board systems to communicate with people. In any case I pressed on slowly but surely learning a craft that I hope would allow me to make these kinds of games. Soon I was making games, and that was about the time in the late 90’s that adventure games stopped being produced by major companies.