I’m talking about Snake, the classic game where move your snake around the board and eat and eat and eat until your tail grows so long that you eventually run into yourself. According to your friend, and mine, Wikipedia, Snake originated in the 70’s with Blockade by a company named Gremlin Industries (not to be confused with Gremlin Graphics that eventually became Gremlin Interactive). Snake has had a long career and today’s game adds to that distinguished career. Atomic Worm by Charlie Dog Games is more than just your average snake clone. Although the developer might rap me in the mouth for this, I believe it’s a combination of snake and a match-3 game. That’s right, a match-3. I didn’t intentionally start out to review another one of these games, but it appears i have. Of course it’s not a traditional click 3 items, or falling block match-3, it’s a snake variant. It’s also another freeware title. I guess I just seem to be getting a lot of freeware stuff.
Posts Tagged ‘retro’
Atomic Worm – A slithery classic reborn…
Thursday, March 19th, 2009(ags) Shifter’s Box – Start thinking inside the box. – AGS
Monday, March 16th, 2009Today we have another AGS created adventure game freebie, by Ben Chandler aka Ben304. The game is called Shifter’s Box, Outside-In. And we play the role of Sally. Just a girl outside the city enjoying the wonders of nature. To introduce us to Sally and her adventure and narrate the story is the framed, severed head of Ebenezer Leary a 19th century hobbyist and scientist. Sally is just taking a walk, when she stumbles upon a box with a strange symbol. She wonders what’s inside. When she finally manages to open the box, she’s transported to another world. On her adventures, Sally encounters strange worlds and interesting characters. Can you help Sally Get home?
(ags) The Shivah – Rabbi Detectives?!? Oy vey! – AGS
Wednesday, March 11th, 2009Today’s review is about an adventure game called “The Shivah” from Wadjet Eye Games. But before we get to that let me tell you a little story about me. Adventure games in ages past were a bit part of why I became a programmer. Great classics such as Sierra’s Space Quest Series, and the King’s Quest Series, The Secret of Monkey Island, Maniac Mansion, and Maniac Mansion 2: Day of the Tentacle, as well as Sam and Max hit the road had inspired me to get into making games. At the time it was hard to find information about programming because the internet was still in it’s infancy and you had to use bulletin board systems to communicate with people. In any case I pressed on slowly but surely learning a craft that I hope would allow me to make these kinds of games. Soon I was making games, and that was about the time in the late 90’s that adventure games stopped being produced by major companies.