(xblig) The unbearable lightness of BEING!

February 20th, 2009

Today’s review is about a little Xbox Live Community Games entry called Being. Developed by ThirdParty Ninjas.  It was originally a Microsoft Dream-Build-Play 2008 contestant. In it you play a little red dude, and are supposed to save a princess… Or Something.  The official description isn’t really much more descriptive.

beingss01

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Wagons HO! – It’s time to saddle up, get provisions, and head west!

February 19th, 2009

“Wagons HO!” is a game were you can travel to the west in 10 minutes or less.  It’s actually a game I had done the programming on (although the design was not mine).  At first I was a bit wary or reviewing this considering I had worked on it, so I might be a bit biased.  But I decided to let you know that I worked on it and not try to misrepresent myself.

screen01

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Help! The “WALLS” are closing in!!!

February 19th, 2009

What started as an entry in the ld48 compo on Ludum Dare, became the finished product known as “Walls” by GBGames. This is my first game review and I thought I should review a friend’s game. The GB of GBGames is none other than Gianfranco Berardi (sorry if I got the spelling wrong), defender and developer of Linux games and all around nice guy. (He also happens to make Windows and browser ports of his games.)

Walls title screen

Walls is a deceptively simple game.  You control a small blue block with your mouse, and al you have to do is to touch the Goal marked, yes you guessed it “Goal”.  The only catch is, there are these red things called “walls” that start to grow, and if you touch the walls you lose the game.

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