Posts Tagged ‘games’

Calling all Indie Game Developers – Indie Flux Banner Contest!

Saturday, October 31st, 2009

Update: Monday December 7th – Entries for the drawing are officially closed. A special thanks to all those who entered. Winners for the banner space will be announced shortly. Because of the lack of entrants I’ve decided everyone that entered will get a review. And the links to these reviews will be put into a sticky that’s up until the end of January. All comments on this post are closed.

Original: October 31st. —
Calling all Independent Game Developers!  Indie Flux wants to put your screen shot in the banner along with a clickable link to your game.  So we’ve decided to hold a sort of informal drawing.  Essentially between now and December 4th, 2009, we want you game developers to submit links to the screen shots of your independent game.  There are prizes (well sort of)…

To learn more, please read on: (more…)

10 interesting links

Monday, October 26th, 2009

Refrag.com – A personal website of a pro game developer, that still has time to work on hobby games.

Interview with Cliff Harris of Positech Games (remember the video I linked to last week showing a frame being rendered of Gratuitous Space Battles, yeah that was Positech) on indievision.org

Mode 7 Games co-head Paul Taylor discusses how to build buzz around your game so your independent game can become known on Gamasutra.

Juuso tries to list some of his ideas on why Garry’s Mod is the most successful Indie product in Steam and it’s not even technically a game, or at least the way Juuso puts it, on gameproducer.net

Jeff Vogel of Spiderweb Software jots down a few notes on his blog, The Bottom Feeder, about the “gold rush” of iPhone apps, according to him, the only way to really make money in the long run is to make non-trivial games.

Game Set Watch has an interview with the developers of the Misadventures of P.B. Winterbottom about to come out on Xbox Live Arcade.

Gearbox CEO Randy Pitchford thinks Valve is exploiting people through Steam “in a way that’s not totally fair” gamesindustry.biz reports.

Maciej Biedrzycki, who is co-founder of Codeminion Development Studios, apparently found out recently that Codeminion’s game Stone Loops was removed do to Mumbo Jumbo complaining about Stone Loops stealing look and feel from Luxor, infringing on copyright, and confusing customers and explains about it on his blog Casual Games Harmony.

Gamesindustry.biz also reports on a a new Canadian study about how impulse purchases account for 40% of game sales by NPD.

Try wearing Mario’s (yeah you know… right Super Mario Bros Mario) Red Cap by making a paper-craft version of it, is a Luigi version next? from Paperkraft.net

10 Interesting links.

Monday, October 19th, 2009

Advice for aspiring indies by Christopher M. Park of Arcen games creators of AI War.

Pictures of RTSoft’s Mind Wall at the IGF China.

Tim Schafer celebrates 20 years in the games industry with his rejection letters from times past.

The Ludologist explains how you could possibly enjoy games that are considered “bad”.

Non-coding design students make games in Thirion’s workshop, video via tigershungry.

Undercroft a new dungeon crawl / rpg for the iphone (and pocket pc).

Slumlord27’s “Obscure Indie Games” video series, part 30, Wriggle by Calsoft.

A video of a single frame of Cliffski’s Gratuitous Space Battles being rendered.

Yet another video, this time a fan made Thundercats Movie trailer.

A story of why devs should think twice about developing for the iPhone by ICombat.